I was Lead Environment Artist on both H1Z1 games "King of the Kill" and "Just Survive". My responsibilities included managing a team of designers and artists, managing outsourcing, and modest production work when the time was available to me.

A large part of my contributions were developing tech and workflows for more procedural system based world building. I also drove adoption of procedural texturing tools like Substance and Quixel into all the artists workflows.

Screenshots tagged "team output" in this gallery are an example of the final work achieved by the team I managed, not any individual contributions I did. In the end, our team delivered a 100 km² map filled with a mix of mountains, forests, cities, and rural points of interest.